When you push a button during an EA SPORTS FC™ online match, it sends a game data packet from your home network to an EA SPORTS FC™ Game Data Center. Once we receive it, the data packet travels back to trigger the corresponding in-game action.
Any delays and interruptions during this process can cause lag, visual stuttering, or a full disconnection. You may notice the game becoming less responsive.
Measuring that trip—and the thousands of other game data packet trips that take place during every applicable EAS FC Online Match—is how we understand and measure Connection Quality.
Game data packets travel through three key stages:
We measure Connection Quality using three core metrics, which together create the Connection Score. The Connection Score makes it easier to understand and compare different metrics for overall Connection Quality.
To measure "fast", we use ping.
Ping measures the time it takes for game data to be sent from your console or PC to the EA SPORTS FC™ Game Data Centers and back.
To measure "reliable", we use packet loss.
Packet loss measures the number, or percentage, of game data packets that fail to make the round trip.
To measure "consistent", we use jitter.
Jitter measures the changes to your ping values over time.