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Learn how Player traits work in FIFA 22 and make Players feel unique in-game.

Traits are characteristics that are used to give Players unique behaviors in-game.

Not all traits function in the same way, but all traits have at least one effect and fall into at least one category.

Trait categories

There are four different trait categories:

  • Standard traits impact the way that a Player plays, both when controlled by a human and when controlled by the CPU AI.
  • CPU AI traits impact the way that a Player plays but only when they’re being controlled by the computer, or CPU AI.
  • Career Mode traits have an impact in Career Mode, but they have no impact on the way that Players perform during actual gameplay.
  • VOLTA FOOTBALL traits impact the way that a Player plays in VOLTA FOOTBALL, both when controlled by a human and when controlled by the computer. Note that standard traits will also usually carry over into VOLTA FOOTBALL, unless they state otherwise.

Learn what traits you can use on your Players in FIFA 22, what their effects are, and what modes you can use them in.

Reminder: If a trait below doesn’t have a specific game mode listed, it isn’t available or has no effect in that game mode.

Finesse Shot

  • Standard: A Player with the Finesse Shot trait will get the full amount of curl when taking a finesse shot, when the ball is on the ground. This can change how the ball will get to the target, but it does not change the target itself.
  • CPU AI: When controlled by CPU AI, this trait is more likely to shoot and will prefer to take a finesse shot.

Outside Foot Shot

  • Standard: Players with the Outside Foot Shot trait can perform outside foot shots.

Power Header

  • Standard: A Player with the Power Header trait will have more powerful headers. They’re also more likely to be selected to fill a target position in the opposing penalty area during an attacking corner kick, and they’re less likely to be selected as the support Player when the kick taker requests support for a short corner.
  • VOLTA FOOTBALL: The positioning behavior does not apply.

Long Throw-In

  • Standard: When a Player with the Long Throw-In trait performs a throw-in, they’ll have a longer maximum throw distance than a Player without the trait. If the opportunity for a quick throw-in has passed, Players with this trait will usually be considered the optimal selection for taking a throw-in, which can boost the chance for a scoring opportunity.

Giant Throw-In

  • Standard: When a player with the Giant Throw-In trait performs a throw-in, they’ll have a longer maximum throw distance than both Players without the trait and Players with the Long Throw-In trait. If the opportunity for a quick throw-in has passed, Players with this trait will be more likely to be considered the optimal selection for taking a throw-in where executing a long throw could boost the chance for a scoring opportunity.

Early Crosser

  • CPU AI: A CPU AI-controlled Player with this trait will be more likely to attempt an early cross.

Takes Powerful Driven Free Kicks

  • Standard: A Player with this trait will start their free kick run-up from further back, producing a more powerful free kick.
  • CPU AI: A CPU AI-controlled Player with this trait will be more likely to choose a driven free kick over a finesse free kick.

Swerve

  • Standard: A Player with this trait will have reduced difficulty in executing an accurate outside of the foot shot. They will also have the full amount of curl when passing the ball on the ground. This can change the path for how the ball will get to the target, but it does not change the target itself.

Fancy Passes

  • Standard: A Player with this trait will be less likely to make errors when attempting flair passes.
  • CPU AI: A CPU AI-controlled Player with this trait is able to use flair passes.

Flair

  • Standard: A Player with this trait will be less likely to make errors when attempting flair moves. They will sometimes execute a flair pass or flair shot without having used the flair modifier controls, and they’ll use a higher lob for their short lob passes if there are players in the way.
  • CPU AI: A CPU AI-controlled Player with this trait is more likely to use flair passes or flair shots. They will also be more likely to stutter during a penalty kick run-up, and more likely to execute a chip shot penalty.
  • VOLTA FOOTBALL: A Player with this trait is contextually more likely to perform flair passes and shots, as well as bicycle kicks.

Injury Prone

  • Standard: A Player with this trait has an increased chance of getting injured when a collision occurs.

Solid Player

  • Standard: A Player with this trait has a reduced chance of getting injured when a collision occurs.

Rushes Out Of Goal

  • Standard: A goalkeeper with this trait will be more aggressive when coming out of the box to gather over the top or long through balls.

GK Cautious With Crosses

  • Standard: A goalkeeper with this trait will only try to intercept a cross when they think they can get to the ball well before their opponent.

GK Comes For Crosses

  • Standard: A goalkeeper with this trait will try to intercept a cross even if they think they will get to the ball barely before their opponent.

GK Long Thrower

  • Standard: A goalkeeper with this trait will have the ability to target players further away with thrown passes.
  • CPU AI: A CPU AI-controlled goalkeeper will sometimes decide to perform a driven-style throw when making a long throw.

Bicycle Kicks

  • VOLTA FOOTBALL: A Player with this trait will perform a greater amount of bicycle kicks contextually, and the Player can perform a wider variety of bicycle kick animations.

Leadership

  • Standard: Used, along with One Club Player and Team Player, as part of the decision-making process in choosing a captain for a team if the designated captain is not in the lineup or is removed mid-game via a substitution or red card.

One Club Player

  • Standard: Used as part of the decision-making process for choosing a captain if a team’s designated captain is not in the lineup or is removed mid-game via substitution or red card, along with Team Player and Leadership.
  • Career Mode: Players with this trait are known to be loyal to their current club, which will drive storylines in Career Mode.

Team Player

  • Standard: Used as part of the decision-making process for choosing a captain if a team’s designated captain is not in the lineup or is removed mid-game via substitution or red card, along with One Club Player and Leadership.
  • Career Mode: Players with this trait put loyalty to their Club above their own personal interests, which will drive storylines in Career Mode. This has no effect on gameplay.

Dives Into Tackles

  • CPU AI: A CPU AI-controlled Player with this trait will be more likely to use a sliding tackle instead of a standing tackle.

Chip Shot

  • CPU AI: A CPU AI-controlled Player with this trait will be more likely to try to chip the keeper when given the opportunity.

Technical Dribbler

  • CPU AI: A CPU AI-controlled Player with this trait will be more likely to go on a long run or attempt a zigzag dribble. They’ll also be more likely to be called as a support Player for a short corner kick.

Speed Dribbler

  • CPU AI: A CPU AI-controlled Player with this trait will be more likely to go on a long run or to attempt a zigzag dribble.

Long Passer

  • CPU AI: A CPU AI-controlled Player with this trait is more likely to attempt long passes.

Long Shot Taker

  • CPU AI: A CPU AI-controlled Player with this trait will be more likely to try and take long shots when running with the ball, and they’re more likely to try long volley shots.

Play Maker

  • CPU AI: A CPU AI-controlled Player with this trait will be given the ball by their teammates more often, allowing them to dictate more of the offense. They will also make faster passing decisions.
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