Overview
In STAR WARS Zero Company™, you build your squad by recruiting Operators with different Talents, Specializations, Weapon Classes, and more. Then, you can customize them to suit your playstyle. Learn how your squad works and follow this guide to create Custom Operators, add them to your roster, and customize your squad. As your company grows, build stronger Bonds and try different Operator combinations to prepare for each mission.
How does my squad work in STAR WARS Zero Company™?
New to STAR WARS Zero Company™ or turn-based tactics games? Check out our guide to learn how turn-based combat works in STAR WARS Zero Company™.
How do squad Bonds work in STAR WARS Zero Company™?
Every pair of Operators has a Bond level that reflects the strength of their relationship. As Bonds grow stronger, they unlock benefits that can improve your squad’s effectiveness.Most Operators start with a neutral or negative Bond, but their relationship can improve as they:- complete Operations
- complete Tactical Missions
- use Call for Backup
- progress through the story.
As Operators build stronger Bonds, they unlock new rewards together.
- When a Bond increases in level, both Operators can Cross Train to gain a permanent combat stat bonus.
- Reaching the maximum Bond level unlocks advanced cross training, which grants powerful benefits through a Passive ability.
- Increasing Bonds between Operators can also earn Focus Points, which you can use to upgrade an Operator’s Talents and Abilities.
At certain points in the game story, Hawks is faced with a Dilemma and will need to make an important decision. Every Operator has their own opinion on how each Dilemma should be resolved, and the choices you make might strengthen or weaken Hawks’ Bond with certain squad members.
What type of Operators are in STAR WARS Zero Company™?
There are two types of Operators in STAR WARS Zero Company™:- Authored Operators
- Custom Operators
What are Authored Operators?
Authored Operators are pre-built Operators who join Zero Company as the story progresses. Each has their own identity, personality, and place in the main story.Authored Operators have some customization options, but many of their features are fixed and can’t be changed.What are Custom Operators?
Custom Operators are Operators you can recruit to join your squad. Each one comes with their own Talent, Primary Specialization, Weapon type, and backstory.Your company starts with a limited roster capacity. As you progress through the Campaign, you’ll have opportunities to recruit more squad members and fill out your roster.To recruit new Custom Operators, go to the Den and select Recruitment. You need to use Credits to recruit an Operator.Custom Operators have more customization options than Authored Operators. After recruiting a Custom Operator, you can customize them by going to the Den and selecting:- Customization to edit their appearance and outfits
- Personnel to edit their Talent and other specs
- Armory to edit their weapon type.
How do I create a Custom Operator in STAR WARS Zero Company™?
For the highest level of customization, create a new Custom Operator from scratch in the Character Databank before recruiting them into your company.- 1Open the main STAR WARS Zero Company™ menu and select Character Databank.
- 2Go to the Custom Characters tab.
- 3Select Create New.
You can also create and customize Astromechs in the Character Databank, but they aren’t available immediately.After you complete specific Operations and Missions in the main story, you’ll unlock the ability to recruit Astromechs and bring them on eligible missions.
The first step is to pick an Origin. This determines which species your Operator belongs to and the appearance options available during customization.Check out available Origins to learn more about its species and background, then choose one that best matches the character you want to create.
| Column 1 | Column 2 | ||
|---|---|---|---|
| Species | Description | ||
| Human | Humans are the most common sentient species in the galaxy. They can be found on countless worlds, making their original home world hard to determine. | ||
| Devaronian | Devaronians come from the jungle planet of Devaron. They’re known for the distinctive horns or bumps on their forehead. | ||
| Mirialan | Mirialans come from the desert planet of Mirial. They’re known for their traditional geometric facial tattoos. | ||
| Togruta | Togruta are native to the world of Shili. They’re recognizable by the two montrals and three lekku on their skulls. | ||
| Twi'lek | Twi’leks are native to the Outer Rim planet of Ryloth. They’re one of the most common species in the galaxy and are known for their unique lekku head-tails. | ||
| Zabrak | Zabraks come from the planet Iridonia, though they’re also also found on Dathomir. They’re recognizable by their cranial horns. | ||
| Clone | Clones were created from the genetic template of the bounty hunter Jango Fett. They’re known for their military training and distinctive clone armor. | ||
| Neimoidian | Neimoidians come from the planet Neimoidia. They’re a highly strategic species and are recognizable by their distinctive facial features. | ||
| Ovissian | Ovissians are found throughout the galaxy. They’re recognizable by their two sets of facial horns and friendly-looking expressions. | ||
| Rodian | Rodians come from the swamp planet of Rodia. They’re known for their large eyes, antennae, and suction cup-tipped fingers. | ||
| Weequay | Weequays are native to the desert planet of Sriluur. They’re recognizable by their leathery skin, which helps them protect them in harsh environments. |
Next, pick a preset for your Operator. A preset is a ready-made character that gives you a starting point for customization.Choose one of the existing presets, or select the empty slot to build a Custom preset.After choosing a preset, select Continue to customize your Operator’s Appearance.
The following Appearance customization options are for the default Human Origin in STAR WARS Zero Company™: If you chose a different Origin, the customization options might vary.For example:
- Devaronians have a Horns category, but no Hair Style option.
- Mirialans have no Facial Hair option.
- Togruta have a Lekku category, but no Hair category or Eyebrows, Freckles, Vitiligo, Tattoo, Eye Shadow, Eyeliner options.
- Twi'leks have a Lekku category, but no Hair category
- Zabraks have a Horns category, but no Hair category or Vitiligo option.
- Choose a Body Type.
- Some aspects of your Operator's body, like their height, build, and shape, are influenced by the Origin you chose.
- face shape
- skin tone
- eyebrows
- eye color.
- freckles
- vitiligo
- facial scar.
- hair style
- facial hair.
- tattoo
- eye shadow
- eyeliner
- lipstick.
Most Outfits customization options for Custom Operators are the same as those available for Hawks. For a more detailed explanation of each option, check out our guide on how to customize Hawks.Here are the customization options on the Outfits screen.Heads-up: Some Outfits category items are multi-slot outfits, which combine clothing items from multiple Outfits categories into a single styled look.This means that if you select a multi-slot outfit, it’ll automatically replace any applicable selections you made in other Outfits categories.For example, if you choose a multi-slot outfit in Tops, it may replace items you have equipped in the Armwear or Boots slots.
- Headwear
- Tops
- Armwear
- Lowerbody
- Boots
Your Operator’s Personality determines their voice and the type of dialogue they use throughout the story. It lets you give them a more distinct identity beyond their appearance.Check out each available Personality to learn more about its strengths, then choose one that best matches the character you want to create.
The Personality options available may vary depending on the Origin you chose for your Operator.For example, if your Operator’s Origin is Droid, your personality options will be:
| Column 1 | Column 2 | ||
|---|---|---|---|
| Personality type | Description | ||
| The Bruiser | A heavy hitter with a heart.Known for their quiet nature and willingness to support the squad. | ||
| The Firebrand | Passionate and driven.Motivated by helping others and fighting for a cause. | ||
| The Gunny | Curious, eccentric, and highly skilled. Known for questioning authority and thinking differently. | ||
| The Maverick | Curious, eccentric, and highly skilled. Vocal about their skills and rarely backs down. | ||
| The Mentor | Experienced and wise. Happy to share their knowledge and guide others. | ||
| The Professional | Calm, capable, and straightforward. Prefers to keep their personal life to themselves. | ||
| The Rake | Street-smart and resourceful. Has former ties to a crime syndicate, but their loyalty now lies with Zero Company. | ||
| The Rogue | Confident, charismatic, and self-possessed.An experienced con artist whose charm is matched by their combat ability. | ||
| The Specialist | Highly trained and experienced. Expensive to recruit, but known for completing difficult jobs with precision and discretion. | ||
| The Wildcard | Adventurous, unpredictable, and always up for a good time. Thrives on the excitement of combat and taking risks. |
- Alpha
- An experienced combat veteran.
- Direct, confident, and aggressive in battle.
- Bravo
- A supportive team player.
- Optimistic, dependable, and always ready to help their squad.
Your Operator’s Talent determines their unique ability. This unique ability can make your Operator more valuable in combat or provide additional rewards throughout your Campaign.Choose a Talent that complements your Operator’s combat role, or supports the way you like to play.
| Column 1 | Column 2 | ||
|---|---|---|---|
| Talent | Description | ||
| The Bigger They Are | Skilled at hunting dangerous targets. Gets powerful damage bonuses, which can increase your effectiveness against enemies. | ||
| Anticipation | Can anticipate and evade enemy attacks. Upgrading this talent improves its limitations and lets you grant this bonus to other allies. | ||
| Cold Blooded | Merciless in combat. The Operator gains stacks of Vicious, which makes scoring Critical Hits easier. | ||
| Taunt | Lets the Operator Taunt enemies in combat, which can draw enemy attacks away from their allies. Upgrading this talent increases its targeting range. | ||
| A Life of Labor | Increases your Operator’s Health and Defense, making them more resilient in combat.Upgrading this talent provides additional Melee Damage and Critical Damage. | ||
| Thievery | Lets the Operator steal additional credits during missions. Upgrading this talent increases the amount Credit gained in Tactical Missions. | ||
| Sabotage | Lets the Operator detonate environmental objects during combat to damage enemies or create tactical opportunities. | ||
| Espionage | Rewards the Operator with additional Intel when they part in Tactical Missions. | ||
| Grit | The Operator can temporarily gain Invulnerable, allowing them to ignore damage from an incoming attack. | ||
| Fortitude | Gains additional Defense when Injured, helping the Operator stay effective in combat.Upgrading this talent will eventually allow them to ignore Injury penalties. |
Next, pick a Specialization for your Operator. The Specialization you choose defines their combat style, abilities, and how they fight in battle.Here are the Specialization options you can choose from in STAR WARS Zero Company™.
- Assault
- Gunslinger
- Heavy
- Medic
- Scoundrel
- Scout
- Sharpshooter
- Soldier
Need help deciding which Specialization is right for your Operator in STAR WARS Zero Company™?Check out our guide to learn more about the abilities that come with Specializations and get tips on choosing one.
After you’ve picked a Specialization for your Operator, it’s time to choose a weapon.Weapons belong to a Weapon Class that determines how it performs in battle. Every Weapon Class has its own strengths and weaknesses that influence performance factors, like how much damage it can cause and its attack range.Here are the Weapon Class options you can choose from in STAR WARS Zero Company™
- Blaster Rifle
- Repeater
- Blaster Pistol
- Longarm Blaster
Need help deciding which Weapon Class is right for your Operator in STAR WARS Zero Company™?Check out our guide to learn more about Weapon Classes and get tips on choosing one.
On the Dossier screen, finish creating and customizing your Operator.After you confirm your choices, your Operator is saved to the Character Databank.
- Enter a first name in the First Name box
- Enter a surname in the Last Name box
- selecting a Voice.
When creating a Custom Operator from scratch, most customization choices come down to personal preference.Appearance, outfits, names, and backgrounds don’t change how an Operator performs in combat, so feel free to make choices in these categories based on your own personal taste.However, the choices you make for your Operator’s Talent, Specialization, and Weapon Classes can have a bigger impact on gameplay because they affect how an Operator performs during battle.Here are some things to consider before choosing your Operator’s:
- Origin
- Choose the Origin that appeals to you most.
- Origin changes the species and appearance options available during customization, but it doesn’t determine how your Operator fights.
- Preset
- If you want to start using your Operator quicker, choose one of the existing presets.
- If you’d rather create a completely unique Operator, start with the empty preset and customize every detail yourself.
- Appearance
- Appearance choices are cosmetic and don’t affect gameplay.
- Customize your Operator’s facial features, body art, hairstyle, and other visual details to create the look you want.
- Outfits
- Outfit choices are also cosmetic.
- Pick clothing pieces you like, or styles that suit your Operator’s Origin or Personality.
- Personality
- Personality affects your Operator’s voice and dialogue throughout the story, but doesn’t change their combat role.
- Choose the Personality that best matches your Operator.
- Talent
- Talents provide gameplay bonuses, so consider the role you want that Operator to play in your squad.
- Some Talents improve survivability, while others increase damage or provide additional rewards during your Campaign.
- Specialization
- Think about how you want your Operator to contribute during battle.
- Some Specializations excel on the front line, while others focus on long-range combat, supporting teammates, or creating tactical opportunities.
- For more detailed info and recommendations, check out our STAR WARS Zero Company™ Specializations guide.
- Weapon Class
- The Weapon Class you choose determines how your Operator’s weapon performs in battle. Every Weapon Class has its own strengths and weaknesses.
- Try to choose a Weapon Class that compliments your Operator’s Specialization.
- For more detailed info and recommendations, check out our STAR WARS Zero Company™ Weapon Class guide.
After you create a Custom Operator through the Character Databank, you can add them to your squad in-game If you have room on your roster.When you create a Custom Operator through the Character Databank, they’ll be automatically activated, making them available to recruit when you go to the Den and select Recruitment. If you deactivate a Custom Operator in the Character Databank, you won’t be able to recruit them in game.
- 1Go to the Den and select Recruitment.
- 2Scroll through available Recruits to find the Custom Operator you created.
- 3Select them to add them to your roster. Your Custom Operator is now part of your squad.
Yes. When you create a Custom Operator in the Character Databank, the choices you make aren't permanent. After recruiting your Custom Operator to your squad, you can change most of the customization choices you made via the Den. While in the Den, select:
- Customization to edit their appearance and outfits
- Personnel to edit their Talent and other specs
- Armory to edit their weapon type.
How do I customize an Operator in STAR WARS Zero Company™?
The customization options available depend on whether it’s an Authored or Custom Operator.
- Custom Operators have more customization options than Authored Operators.
- Authored Operators have some customization options, but many of their features are fixed and can’t be changed.
- Customization to edit their appearance and outfits
- Personnel to edit their Talent and other specs
- Armory to edit their weapon type.
Tips for building your STAR WARS Zero Company™ squad
Here are some tips to help you build a squad in STAR WARS Zero Company™ that works well together, adapts to different Tactical Missions, and complements your preferred playstyle.To help your squad handle a wider range of combat situations, make sure your Operators have a mix of Specializations for a balanced squad. For example, having a squad of entirely damage-focused Operators isn’t always the best choice for every mission. Give your squad the flexibility to adapt to changing objectives, enemy types, or battlefield situations by recruiting Operators that fill a variety of combat roles.
Operators become stronger as they build Bonds with one another. To strengthen those Bonds and unlock benefits over time, complete Operations, Tactical Missions, and use Call for Backup.If you regularly use the same Operators together, they’ll have more opportunities to strengthen their Bond throughout your Campaign.
There’s no single squad line up that’s best for every Tactical Mission. Different mission objectives, enemy types, and battlefield layouts might require varying combinations of Operators.As you recruit more Operators, build a varied roster with different Specializations, Talents, and Weapon Classes. You can also create Custom Operators with unique appearances, backgrounds, and combat roles, giving you more flexibility when building your company.To maximize your tactical strategy, adapt your squad specifically to each mission. Before each deployment, consider the mission objective and choose Operators best suited to the task.
Don’t overlook the value of Operators with support-based Specializations.Although offensive Specializations like Assault, Soldier, and Gunslinger can eliminate enemies quickly, support-focused Specializations like Medic and Scout can help keep your squad alive and create tactical opportunities.Mixing offensive, defensive, and support Specializations can give your squad more flexibility when it comes to facing different mission objectives and enemy types.
As you recruit new Operators, think about what your company already does well and where it might need support.Look for Operators that add something new to your company, which can give you more flexibility when choosing a squad for each mission.