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Learn how to find, join, or leave a Guild in UFC Mobile 2, and find out how Raids work.

Guilds provide you with a ready-made group of players to chat with and fight alongside in-game. Apart from the social aspect, Guilds have access to Guild Raids which offer some of the best rewards in the game.

Once you’ve reached Account Level 8, we’ll add you to a Training Guild to get you started. Training Guilds don’t have all the features of a regular Guild. Once you’re up to speed and ready for new challenges, you can leave the Training Guild and join or start a new one.

To leave a Training Guild:

  1. In the Social Hub, tap the Switch Guilds button.
  2. Search for a new Guild to join.

To leave another Guild:

  1. Open the Social Hub.
  2. Tap the cog icon on your Guild logo.
  3. Tap Switch Guild.
  4. Search for a new Guild to join.

Check the listed Guilds to find one that has open spots and that matches your language and your playstyle.

Here are some of the things you might want to check when you’re thinking of joining a new Guild:

Guild Type

Guilds can be open to everyone (Public), require Applications, or be invite-only (Private).

If you apply to join a Guild that wants to review applications, you won’t be able to join another while your application is still pending.

Members

Look at how many people are in the Guild. More active members in a Guild means you’re more likely to work together to complete Guild Objectives. Completing these consistently means you’ll have more regular access to Raids.

Language

Make sure you’re comfortable chatting in the main language of the Guild.

Activity Level

Find a Guild with an activity level that matches the amount of time you want to spend in-game. Is the Guild highly active, or more laid back? Be aware that a low activity guild may have less frequent access to Raids and less chatter while you play.

Guild Raids are a co-operative and more complex version of the Chapters you’re used to from Campaign.

There are different tiers of Raids available, and different difficulty levels within each tier.

Each tier and difficulty level has a recommended power level, and a different set of rewards available.

Launching a Raid costs Raid Keys, the higher the Raid Tier, the more Raid Keys you’ll need to launch the Raid.

Guild members earn Raid Keys by completing Daily Objectives. Raid Keys belong to the Guild and don’t follow you if you switch Guilds.

Starting a Raid is often restricted to the Guild Leader or the Leader and Admins—this is to make sure that Guild Keys aren’t wasted on attempts your Guild won’t be able to finish, or on a less challenging Raid that offers less attractive rewards.

In Daily Raids, there are three Rooms available. Each Room has multiple paths and can hold eight teams. Once you join a Room, you’re locked to that choice for the duration of the Raid.

In the Room, choose a path and defeat as many nodes as you can. You can use Raid Heals and Raid Revives to keep your team patched up as you progress.

Raid Rewards are delivered to each participant 24 hours after the Raid ends.

You have to complete at least one fight in the Raid to qualify for rewards.

These are daily objectives that track the collective activity of Guild members across the game. Complete these as a Guild to earn rewards for all Guild Members.

Check out our guide to creating and running your own Guild.

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