STAR WARS Zero Company™: turn-based tactics and combat basics guide
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Combat in STAR WARS Zero Company™ is turn-based, with your squad using Action Points (AP) to move, attack, use abilities, and outmaneuver enemies. If you’re new to turn-based tactics, learn how key mechanics like Cover, Chance-to-Hit, Overwatch, Advantage, Permadeath, and Rally work in STAR WARS Zero Company™.
SECTION: How does turn-based combat work in STAR WARS Zero Company™?
Combat in STAR WARS Zero Company™ is turn-based, which means you and your enemy take turns making moves. You and your entire squad of Operators share the same turn.Each squad member has three Action Points (AP) to spend on movement, attacks, abilities, and other actions. Different actions cost different amounts of AP. Managing your AP efficiently is one of the most important parts of combat. After you’ve used all of your squad’s AP, end your turn to let the enemy take action
A Campaign is your game save in STAR WARS Zero Company™. This means when you start a new Campaign, you’re creating a new game save. As you progress through the game, your recruited Operators, completed Operations, Tactical Missions, gameplay settings, and more, are stored in your Campaign.
1
When you play STAR WARS Zero Company™ for the first time, create a new Campaign by opening the main menu and selecting New Campaign.
2
Choose your Difficulty Settings, including whether Permadeath is turned on or off.
These settings apply to that Campaign only.
3
Select Start Campaign to begin your journey.
4
If you have an existing saved Campaign, select New Campaign if you want to start a new game save from scratch.
Starting an additional Campaign is a good way to try a different difficulty level, experiment with different choices, or play with different Permadeath settings.
The choices you make on the Difficulty Settings screen can’t be changed after you select Start Campaign. If you toggled Permadeath on, it’ll remain on for the entirety of the Campaign.If you toggled Beskar Mode on, you’ll only have one game save and won’t be able to manually save. This means that your in-game choices and their consequences are permanent. To play with Permadeath or Beskar Mode turned off, you’ll need to start a new Campaign.
An Operator is a member of your squad that you control on the battlefield.Each Operator has their own strengths, equipment, and combat role. As you progress through STAR WARS Zero Company™, you can recruit new Operators and customize them to suit your playstyle.No two Operators fight in exactly the same way. Learning each Operator’s strengths, abilities, and understanding what they bring to your squad can give you a better chance of success in battle.
Actions are everything an Operator can do during their turn. To carry out an action, you spend Action Points (AP).During your turn, you can spend AP to:
move around the battlefield
attack enemies
use abilities
use utility items like Medkits or Grenades
set up Overwatch
Some actions cost more AP than others. For example, the greater the distance you move across the battlefield, the more AP it costs. Other actions, like Call for Backup, don’t cost any AP.Because you have a limited number of AP each turn, deciding which actions to take, and in what order, is an important part of every battle.
Before you attack an enemy, check the Chance-to-Hit percentage displayed next to the target. This shows how likely your attack is to hit the selected target. Your Chance-to-Hit can be affected by these factors.
Distance
The farther away an enemy is, the less likely your attack will hit.
Weapon range
Some weapons perform better at close range, while others are more effective from farther away.
Line of sight
Your Operator usually needs a clear view of the enemy before making an attack.
Cover
Enemies behind cover are harder to hit than those standing in the open.
Positioning
Moving to a better position, like flanking an enemy or attacking from higher ground, can improve your Chance-to-Hit.
Before carrying out an attack, you can also check the Shot Breakdown panel for more details.
Cover lowers your enemy's chance to hit you and helps protect your Operators from attacks.There are two levels of cover.
Partial cover makes your Operator harder to hit.
Full cover provides even greater protection.
You can improve your attacks by flanking enemies behind cover or attacking from a more advantageous position.Some cover can be destroyed by your enemy during combat, so don’t rely on the same position for too long.
A Melee Attack lets an Operator attack an enemy at close range instead of using a ranged weapon.Unlike blaster attacks, Melee Attacks require your Operator to move close to the target, which makes positioning especially important. Some Melee Attacks can also push enemies out of cover or into hazardous areas.Operators with melee-focused Specializations excel at dealing heavy damage, controlling enemy positioning, and creating opportunities for the rest of your squad. If you’re using a melee-focused Operator, use cover and coordinate with the rest of your squad to safely close the distance before attacking.
Overwatch lets an Operator watch or take action in a selected area during the enemy’s turn.If an enemy moves through or takes an action inside the targeted area, your Operator automatically attacks. Place your Overwatch cone where enemies are likely to move. This can help you:
interrupt enemy movement
defend important areas
protect teammates as they reposition
punish enemies that try to advance
Using Overwatch immediately ends that Operator’s turn, so it’s often most effective as their final action.Remember, enemies can also set their own Overwatch to attack your Operators. Break an enemy’s Overwatch before advancing to avoid taking automatic attacks.
Utility items are single-use equipment that give your squad additional tactical options during combat. Depending on the item, you can:
restore Health
damage multiple enemies at the same time
disrupt enemy movement
create opportunities for your squad.
Most utility items cost 1 x AP to use, making them a good option when a standard attack isn’t the best choice.
Every Operator on your squad, including Hawks, has a Specialization. Each Specialization comes with a unique set of abilities. This includes one Ultimate ability, one Standard ability, and, depending on the Specialization, at least two Passive abilities.
Ultimate Ability
This is the Specialization’s most powerful ability.
They can have a major impact on the battle and are best used at the right moment.
Standard Ability
This is an active ability you can use during combat to attack enemies, support allies, or gain a tactical advantage.
Passive Ability
These abilities are always active.
They provide bonuses or effects that automatically apply during battle without needing to be activated.
Call for Backup is an action that lets an Operator get assistance from another member of your squad. It’s a free action that doesn’t cost any AP.Once each turn, the selected Operator can choose a teammate to assist them with their next attack.Most assisting Operators join the attack by firing alongside their teammate, while some provide bonuses instead.Because Call for Backup doesn’t cost any AP, it’s a great way to increase your squad’s damage without reducing the number of other actions you can take.Try using Call for Backup when:
you’re fighting a tough enemy
you need to eliminate a target before the enemy’s turn
you want to combine multiple Operators’ attacks into a single offensive push
Advantage is a shared combat resource that powers your squad’s special abilities. Unlike abilities, which you need to spend AP to use, these special abilities cost Advantage instead.
Your squad earns 1 x Advantage each time one of your Operators damages an enemy.
You can store up to 10 x Advantage, so deciding whether to spend it immediately or save it for a more difficult encounter is an important tactical decision.
When you spend Advantage, you can activate powerful abilities, like granting an Operator extra AP or calling in support attacks.
Since you don’t need to spend AP to use Advantage, you can still activate special abilities even after your Operators have used all of their AP.
A teammate can Rally a Downed Operator to get them back into the fight.
After they’re rallied, they can continue taking actions during combat.
Being downed also causes an Injury. Although a rallied Operator can continue the mission, injuries can have consequences and risks.
Injured Operators might be less effective in combat when they return to the fight.
If Permadeath is turned on, an Operator who suffers three injuries is Killed in Action and permanently removed from your squad.
When you return to the Den after battle, send injured Operators to the Medbay to help them recover.
If you’ve already started a Campaign, you can’t change your Permadeath settings. To play with a different Permadeath setting, you’ll need to start a new Campaign.
If Permadeath is turned on for your Campaign, an Operator who suffers three injuries is Killed in Action and permanently removed from your squad. Operators can suffer an Injury when they’re Downed in combat. A downed Operator can’t take any actions until another squad member Rallies them.Hawks is the exception. If Hawks is defeated during a battle, the mission immediately fails and you’ll need to restart it, regardless of whether Permadeath is turned on or off.
STAR WARS Zero Company™ combat: Frequently asked questions
Yes. Every weapon class has its own strengths, weaknesses, and AP cost. Choosing the most suitable Operator and weapon for each battle is an important tactical decision that can affect the outcome.Some weapons are more effective at close-range combat, while others perform better at longer distances. The amount of AP it costs to attack also varies between Weapon Classes.To learn more, check out our Weapon Class guide.
Specializations define an Operator’s combat style and abilities.For more tactical options during combat, try to build a squad using Operators that complement each other’s Specializations.Depending on their Specialization, some Operators may excel at dealing damage or supporting teammates, while others are better at controlling enemies or surviving on the battlefield.Check out our guide to learn more about Specializations and the abilities that come with each one.
During an Operator’s turn, you can usually perform actions in the order that best suits your strategy.For example, you might:
move before attacking to improve your Chance-to-Hit
attack first, then reposition behind cover
finish your turn with Overwatch to protect your squad during the enemy’s turn.
Not always. You can choose to spend Advantage as soon as it’s available, but saving it for a more difficult encounter might give your squad an advantage later in the mission.The best choice depends on the situation.
If you’re facing a dangerous enemy or need to turn the tide of battle quickly, spending Advantage immediately could be worthwhile.
Otherwise, saving it for later can give you more options when the fight becomes more challenging.
If you already started a Campaign, you can’t change your Permadeath settings. The Difficulty Settings you chose before starting your Campaign will apply for its entirety.To play with different Permadeath settings, you’ll need to start a new Campaign from scratch.If your Operators keep dying during battle, consider changing your tactics. Check out our tips to learn how to improve in STAR WARS Zero Company™.
Unlike other Operators, Hawks can’t be killed or permanently removed from your squad in battle, even if you have Permadeath turned on.If Hawks is defeated during a battle, the mission immediately fails and you’ll need to restart it.
No. When an Operator loses all of their Health, they’re Downed, but not dead.A downed Operator can’t take any actions, but another squad member can Rally them to get them back into the fight.Keep in mind that being downed also causes an Injury. Although an Operator who has been rallied can continue fighting, the injury remains. When you have Permadeath turned on, an Operator dies if they suffer three injuries. Then, they become Killed in Action and are permanently removed from your squad. Hawks is the exception. If Hawks is defeated during a battle, the mission immediately fails and you’ll need to restart it.
No, there isn’t a single strategy that works in every mission.Different enemies, environments, and mission objectives require different tactics.Experiment with different combinations of positioning, Overwatch, abilities, utility items, Call for Backup, and Advantage to find the best approach for each battle.
You’ll complete Operations and Tactical Missions from the Holotable in the Den.They’re both key parts of your Campaign, but they serve different purposes.
Operations take place on the Galaxy Map and progress the story outside of turn-based combat. They can reward resources, unlock new Operations or Tactical Missions, and present choices that affect the story or character relationships.
In Tactical Missions, you command your squad in turn-based combat to complete objectives and progress your Campaign.
Some Operations and Tactical Missions expire if they’re not completed in time. If a mission is critical to the mission, it’ll eventually become mandatory so you can continue your Campaign.